I bought this soundbar and an x900h sony tv to play PS4/PC games as well as UHD movies.I didn't expect LPCM not to be supported because it's been present in consoles & PC for years.... It was as obvious as AC3 for me and i only checked if Atmos/DTS:X was okay.However because of that problem, i now have a soundbar that is a 1500$ 2.1 system more than half of the time :
No Multichannel LPCM for PC
No Multichannel LPCM for PS4 and more importantly : PS5
No Multichannel LPCM for specific situations where DTSHD/TrueHD passthrough is not supported by apps and needs to convert the signal into... yeah you guessed.... LPCM.
So far, i'm really torn between keeping it and returning.I didn't expect a 2020 soundbar, being sold as "high definition gaming" not decoding the most used audio format in the industry.
This is a real disappointment and absolutely not normal, Q90r and previous soundbars supported it. How is a 2020 high end product not compatible with a format used by consoles released in 2013 ?
The newly released PS5 uses Multichannel LPCM as well, which means the Q950/Q900T models are not compatible with lossless audio gaming.
Apple TV also heavily relies on multichannel LPCM.
Nice move Samsung.
There's been several complains in avforums/avsforums/Reddit but so far no answers from Samsung.
I don't expect Samsung to suddently answer, but i think we need to talk about it so we can finally have a fix.