That's what I am using when I'm referencing the screen refresh rate on screen. Paired with perf z to show actual fps in games. I'm pretty sure it's either just a display bug not adapting the refresh rate like it should or it's by design and samsung is trying to give a faux 120fps during most games. But at the same time AFK Arena is capped at 60fps and the refresh rate scales down to match so I have no idea
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I'm slightly confused about how adaptive Refresh rate actually works while playing games on the N20U. I have tested a litany of games, some which support 120fps and some that are supposedly locked to 60, and this phone appears to do whatever it wants. If I play Asphalt 9 which is capped to 60, the screen refresh rate will show 120hz but using perf z shows the actual game running 60fps. This means that the phone is not scaling down the refresh rate when a 120hz game is not detected. If I try a game such as marvel puzzle quest, which again is capped to 60, this time both the screen RR and the fps in perf z show 120. This makes even less sense as the phone is somehow drawing the game at 120fps. The two games that actually do everything as advertised are cod, which is 60 for both, and mortal kombat which is 120 for both. Can anyone give insight as to what I'm missing here? Or am I correct in that the phone has some missteps with it's adaptive screen while gaming
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