cancel
Showing results for 
Search instead for 
Did you mean: 

Original topic:

Touch doesn't register after opening an app

(Topic created: 06-03-2025 07:13 AM)
5638 Views
Tarunvats33
Cosmic Ray
Options
Discussions

Hey One UI dev team

We've discovered a serious bug in One UI 8 Beta. When an app animation is running, if we open an app and immediately tap or swipe, the screen doesn't respond. For example, if I open the Gallery app and try to tap on a photo right away, the screen doesn't register the input. It's actually waiting for the animation to fully finish before executing the touch operation. Samsung has set this process to be serial rather than parallel. We have to wait until the animation completely ends before we can interact with the screen, which really affects efficiency. 

Refer attached video

https://x.com/UniverseIce/status/1929900983485903121?t=dDNc7u0LMqW3ilVKqw9l_g&s=19

 

37 Replies
-CROW-
Sun
Options
Discussions

It's working fine with.  I don't have this problem 

0 Likes
Skullhunt
Constellation
Options
Discussions

Please fix this issue 

0 Likes
Nikkz2
Constellation
Options
Discussions

Please address this issue immediately.

0 Likes
Members_DhfnpzL
Constellation
Options
Discussions

Pretty serious issue hope this is fixed

0 Likes
s1mptom
Constellation
Options
Discussions

2025-06-04 10.48.02.mp4

It seems like the same problem here.

0 Likes
useroB0SDRQQ0o
Asteroid
Options
Discussions

Please samsung solve it.

0 Likes
Devoid
Constellation
Options
Discussions

Please, samsung, fix this

0 Likes
Yasser03
Constellation
Options
Discussions

I would like to report a persistent issue , and a significantly annoying issue with the animation and responsiveness system in One UI 8 Beta and pretty much every previous One UI version aswell , which appears to affect user interaction fluidity and system smoothness overall .

Currently, nonlinear animations seem to be applied only to opening and closing operations, rather than being integrated consistently across the entire UI. This partial implementation creates a noticeable disconnect between animations and user input. A key issue I’ve encountered is that when an app animation is running, attempting to interact (e.g., tapping or swiping) before the animation finishes results in no response from the screen. This behavior negatively impacts usability and gives the impression of input delay or lag. Basically , nonlinear and parallel animations exist only on home screen but never a part of the entire system.  Unlike iOS .

Compared to competing platforms like iOS, which may lack parallel animations but maintain a more responsive interface, One UI still suffers from these delays, especially during app launches and transitions. The problem has persisted since One UI 6.1 and earlier versions, and it continues to affect the overall experience.

A more consistent application of responsive and parallel animation logic throughout the system not just at launch or close , would greatly enhance perceived performance and user satisfaction. I believe it's a must to solve this problem on stable One UI 8 , One UI 8.5 or One UI 9 .

I hope this feedback is helpful for refining the animation engine and improving system responsiveness in future updates

0 Likes