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Original topic:

Keyboard/Mouse to Touch Mapping for Dex

(Topic created: 09-16-2021 02:40 PM)
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fist0pain
Asteroid
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It really would be nice if Dex had a feature built in to map physical keyboard/mouse inputs to screen taps/movements. This would be so valuable for applications that were designed for touch only.
Requirements:
1) ability to configure a unique mapping for each application (create/update/delete)
2) ability to auto detect running application, and load cooresponding mapping
2) ability to enable/disable with configurable key/mouse input (both toggle and momentary options)
3) ability to import/export an application's mapping for sharing/backup purposes
Nice to haves:
1) repeating options (tap once every N ms while pressed)
2) Keyboard combo recipies (+A,+S,-A,+D,-S,-D,M1)

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USBetaModerator
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Hello @fist0pain ,

Thank you very much for your suggestion. Your suggestion has been communicated to the developer and the development project manager is reviewing the content. After reviewing your suggestions, we will apply them to the official version if your proposal matches our concept. We appreciate your contribution to the beta program.

Regards,
One UI Beta Team

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Solution
USBetaModerator
Beta Moderator
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Suggestions

Hello @fist0pain ,

Thank you very much for your suggestion. Your suggestion has been communicated to the developer and the development project manager is reviewing the content. After reviewing your suggestions, we will apply them to the official version if your proposal matches our concept. We appreciate your contribution to the beta program.

Regards,
One UI Beta Team

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fist0pain
Asteroid
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I probably should have also provided these requirements too.
1) ability to map mouse moves to a movable and resizable region on the screen.
2) mouse moves should reproduce the common "look around" functionality in most fps games
3) ability to group and map wasd/arrow keys to a movable and resizable region on the screen
4) wasd/arrow key groups should reproduce the common "move around" functionality in most fps games